The repair story: hunting an intermittent memory fault
My favourite arcade of them all, so I got myself a working PCB. Or mostly working. An intermittent memory issue meant diving into 6809 assembler to write custom test routines and corner the fault. After a lot of bench work it has been solved, and Sir Arthur runs flawlessly on original hardware.
The full debugging saga, the test routines, the traces and the eureka moment, will be told properly here soon.
All 283 chips and every wire between them, rebuilt from the original 1985 Capcom drawings into an interactive schematic. Browse both boards, click any net to trace it across the machine, follow a band-cable pin from one board to the other, compare against the manual scans, and find exactly where each chip in this story lives.